Fallout 4

Fallout 4

Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-w

This Fallout 4 mod creates missions on demand, from assassinations to base captures

This Fallout 4 mod creates missions on demand, from assassinations to base captures

There are heaps of brilliant Fallout 4 mods that give Bethesda's 2015 RPG a new lease of life, and Missions Committee, a new mod out this month, sounds like it's another one worth considering. It's a mission generator that will periodically ping you with one of seven mission types, including target assassinations and base captures. Best of all, you can customise how often you want to receive missions, and if you want something immediately, you can request a specific type of mission on demand.The mission types sound suitably varied: you'll destroy artillery posts, perform stealthy recon strikes and defend bases against enemy forces. For each, you can pick a faction to represent, and that faction will show up and watch your back. For capture missions, the results will persist in the world: if you capture a base for the Minutemen, for example, they'll stay in control until an enemy force tries to take it over again.You can pick between eight factions, and you can perform missions for custom factions you've added via other mods. You'll find instructions on the mod's Nexus page.You can tweak the frequency of missions through an in-game menu at any time, and you can select which type of missions you'd like to receive on your scanner. You can even weight your preferences, receiving two base capture missions for every one defense mission, say.The installation instructions are over on Nexus Mods. It sounds like a fun way to extend your time with Fallout 4 if you're running out of things to do, or a way to put a fresh spin on a new playthrough.

Fallout 4: New Vegas Team Shows Off First Look at the NCR

Fallout 4: New Vegas Team Shows Off First Look at the NCR

The modding team behind the ambitious Fallout 4: New Vegas mod have given fans their first look at the New California Republic with new posters.

Fallout 4: Game of the Year, Pip-Boy Editions out now on PC, PS4, Xbox One

Fallout 4: Game of the Year, Pip-Boy Editions out now on PC, PS4, Xbox One

The Fallout 4: Game of the Year Edition has been released, and it brought with it a few of those Pip-Boy Editions you couldn’t find two years ag…

Popular Fallout 4 Mod Deletes Creation Club Ad

Popular Fallout 4 Mod Deletes Creation Club Ad

Despite grand promises at E3 this year, Bethesda’s conceptual sequel to paid mods, the Creation Club, recently debuted in Fallout 4 with milquetoast fare like a ten-years-too-late horse armor gag. Skeptical fans weren’t thrilled. Now modders have taken matters into their own hands.

The best Fallout 4 mods

The best Fallout 4 mods

It's no easy task finding the best Fallout 4 mods among the thousands of excellent fixes, changes, tweaks, and enhancements modders have made to Bethesda's 2015 post-apocalyptic RPG. On the following pages, however, we've done our best by collecting a big honkin' list of our favorite mods for Fallout 4. We'll be updating these pages in the future as even more fantastic mods appear.On the following pages, we've listed list the best mods for settling and crafting, visual improvements, gameplay enhancements, weapons and gear, new adventures and locations, and finally, the tools and utilities you need to get these mods working. For more, check out our list of Fallout 4 console commands. Mods added in the latest update of this list have been marked with a ⭐.As always, carefully read each mod page's instructions for installation, requirements, and compatibility with the latest version of Fallout 4 before you download anything.

Bethesda’s Pete Hines Defends Creation Club Against ‘Paid Mods’ Criticism

Bethesda’s Pete Hines Defends Creation Club Against ‘Paid Mods’ Criticism

Apparently, the Creation Club is something entirely new.

The Fallout 4 Creation Club goes live with $3 'Horse Armor'

The Fallout 4 Creation Club goes live with $3 'Horse Armor'

Bethesda announced the Creation Club for Skyrim and Fallout 4 earlier this summer as a compromise response to the furious backlash against the paid mods scheme that Valve (very briefly) attempted to roll out in 2015. The idea is that "mods will remain a free and open system," but Creation Club content will require "credits," which must be purchased with "money," making the whole thing basically a matter of semantics: When is a paid mod not a paid mod? When it's in the Creation Club, apparently. None of which necessarily makes it a bad idea—in fact, we noted at the time that paid mods might actually make things better for everyone— and I don't think it's unreasonable to treat mods the same way as games: Some are free, some aren't, and you can govern yourselves accordingly. All of which is a very roundabout way of getting to the point that the Creation Club is now live, in beta at the moment but slated to go into full relea

Fallout 4’s Creation Club armor has free counterparts — and fans prefer them

Fallout 4’s Creation Club armor has free counterparts — and fans prefer them

Fans don’t want to pay a premium for the same thing

Here's the Kind of Creation Club DLC You Can Expect for Fallout 4 and Skyrim

Here's the Kind of Creation Club DLC You Can Expect for Fallout 4 and Skyrim

PC beta goes live

Bethesda Creation Club Beta Now Available in Fallout 4

Bethesda Creation Club Beta Now Available in Fallout 4

Available in beta form, players can purchase new weapons, armor and paint jobs with credits.