Anthem

Anthem

Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat s

Anthem update introduces The Sunken Cell stronghold today

Anthem update introduces The Sunken Cell stronghold today

Anthem's next update, 1.1.0, is set to go live later today, introducing the new Sunken Cell stronghold, as well as other fixes and improvements that will be detailed in patch notes due to appear soon. The game will be down for maintenance until 6 pm BST/10 am PST, and you'll be able to download the update when the servers are back up.  So what's the deal with The Sunken Cell, then? It's underground, it looks damp and maybe it's a prison? Concept art only tells us so much, but it won't be a mystery for much longer. BioWare will be showing off the new stronghold in a livestream on Twitch at 9 pm BST/ 1 pm PST, though you'll be able to play before then.Check back later for the patch notes. 

Anthem's Next Update Will Finally Let Your Change Your Gear On The Fly

Anthem's Next Update Will Finally Let Your Change Your Gear On The Fly

Anthem's next update will finally let us switch out our gear on the fly. No more waiting to get back to Tarsis to try out that shiny new gun.

Anthem's biggest upcoming features are all being delayed until god knows when

Anthem's biggest upcoming features are all being delayed until god knows when

Anthem received a major 1.1.0 update today that, in addition to adding a new Stronghold to play, lets you finally access your inventory during missions. But, as players had suspected for weeks, this update also brought news that Anthem's planned April roadmap (and potentially well beyond) is being delayed for an indeterminate amount of time as BioWare struggles to fix more of Anthem's fundamental problems."We have learned a lot since the game went live," a Reddit thread from BioWare reads. "We have heard a lot of feedback from all of you, and we have been working diligently to improve as many things as we can in the short term. We’ve fixed a lot of bugs and made changes which we believe begin to point us in the right direction for the future. That being said, we know there is a long way to go before Anthem becomes the game we all want it to be."Because of that, many of the features promised to arrive in April won't be coming until sometime later. When Anthem's roadmap was unveiled during launch, BioWare promised features like guild support, leaderboards, a Mastery system, the still unknown endgame Cataclysm group activities, and many more. All of those and other features are now delayed as BioWare continues to work on "bug fixes, stability and game flow."

BioWare denies crunch was a 'major topic' among employees

BioWare denies crunch was a 'major topic' among employees

BioWare has issued a dismissive response to a scathing report on the development of Anthem.

BioWare admits there's "room to improve" after new report reveals worrying impact of crunch during troubled development of Anthem

BioWare admits there's "room to improve" after new report reveals worrying impact of crunch during troubled development of Anthem

BioWare has said it's looking at ways to improve the studio's culture after a new report revealed worrying crunch issues during the troubled development of…

ANTHEM's Development Plagued By Bad Management, Technical Issues, and Unacceptable Working Conditions, Says New Report

ANTHEM's Development Plagued By Bad Management, Technical Issues, and Unacceptable Working Conditions, Says New Report

The list goes on

BioWare Responds to Damning ANTHEM Development Report with Studio Statement

BioWare Responds to Damning ANTHEM Development Report with Studio Statement

"The creative process is often difficult"

Anthem reportedly got a name change and flying just before E3 2017

Anthem reportedly got a name change and flying just before E3 2017

Anthem took so long to come together that it was still called 'Beyond' just days before the E3 2017 reveal, according to a report from Kotaku. Speaking with 19 people involved in or close to the game's development, the report paints a grim picture of the RPG studio and the creation of its disappointing looter shooter. That's another thing that wasn't settled on straight away, apparently. Some core bits are familiar—the Iron Man suits, a mysterious world—but all the grinding for gear would come much later. Instead, there were elements which almost had a survival bent, including procedural combat encounters, dynamic weather and a more complicated ecology. “You’d be out somewhere, and an electrical storm would happen at random, and you had to survive it," one developer told Kotaku. "We had an early demonstration of this where the environment was dynamic and by pulling levers we could change it from summer to winter to fall."Flying, probably the most popular feature, was removed and added back in several times over the course of development. Even in 2017, flying was up in the air. The report claims that, after a disappointing demonstration for EA's Patrick Söderlund, flying was finally put back into the game only weeks before E3. It was still Beyond at that point, apparently, and then a few days before the big reveal, the name was suddenly changed. “Everybody was like, ‘Well, that doesn’t make any sense—what does this have to do with anything?’” Kotaku was told. Though not especially memorable, there was clarity to the original name. Anthem didn't have an obvious meaning, at least not in relation to the game. That wouldn't happen until the story was developed and all the Anthem of Creation lore was conjured up. After E3."The demo was not actually built properly—a lot of it was fake, like most E3 demos," one developer said. "There was a lot of stuff that was like, 'Oh are we actually doing this? Do we have the tech for that, do we have the tools for that? To what end can you fly? How big should the world be?'"When it was given a Fall 2018 release window, barely a single mission had been implemented, and by the start of 2018, only one mission was actually in the game, according to someone who worked on Anthem. It was only in 2018 that the game started to become what we got to play this year. There are echoes of Andromeda's development, which was plagued by similar issues and had a similarly disappointing reception at launch. If the picture this report paints is accurate, it reveals a lot of serious issues at BioWare that go back years, further than the development of either games. While it declined to comment, BioWare has responded with a statement, in particular defending against allegations of crunch and an unhealthy work environment made elsewhere in the report. 

Report on Anthem’s development woes draws terse response from BioWare

Report on Anthem’s development woes draws terse response from BioWare

BioWare has responded to a Kotaku report on the workplace conditions and development process behind Anthem, writing that the creative process was difficult but the studio remains dedicated to both workplace safety and developing the online title.

BioWare Respond’s to Report About Anthem’s Troubled Development

BioWare Respond’s to Report About Anthem’s Troubled Development

BioWare has now responded to an earlier report thatt revealed Anthem's development had been turbulent, lacking focus, and took a heavy toll on its staff.

Anthem

Anthem

Released 22 Feb 2019

Publisher
Electronic Arts
Platform
Xbox One PC (Microsoft Windows) Playstation 4
Genre
Shooter Role-playing (RPG) Adventure
Game Modes
Multiplayer
Player Perspective
Third person
Game Engine
Frostbite
Storyline

A famed Freelancer named Haluk rallies an army of Freelancers to enter the Heart of Rage and deactivate the Cenotaph. Among them is the player's unnamed character, a rookie undertaking their first mission. Accompanying them is Faye, Haluk's own wife and Cypher. Shortly into the mission, all the other Freelancers are killed, prompting Faye to call a retreat, with the player evacuating a wounded Haluk. The resounding failure causes people to lose faith in the Freelancers, whose ranks are now decimated. Two years later, the player has settled in Fort Tarsis, a frontier city between The Heart of Rage and Antium, Bastion’s capital. Partnered with a young Cypher named Owen, they make a living completing modest Freelancer contracts for the locals. Owen aspires to be a Freelancer, despite his psychic abilities being a hindrance to piloting a Javelin. An agent of Corvus named Tassyn hires the player to locate a spy who went missing while undercover with a smuggling gang called the Regulators. At a devastated Regulator hideout, they encounter a Dominion leader called The Monitor. The Monitor is a powerful Cypher, a skilled Javelin pilot, and participated in the assault on Freemark that created the Heart of Rage. The Monitor executes Tassyn's spy and takes a Shaper relic that they were hiding. Tassyn surmises that The Dominion is collecting relics for another attempt to reach the Cenotaph, and rehires the player to reach the Cenotaph first. She also notes that Haluk and Faye have spent the past two years developing a new plan to deactivate the Cenotaph, recruiting the pair to Tassyn's mission. Faye and Haluk believe that the only Javelin able to survive the Heart of Rage is General Tarsis’s legendary Javelin of Dawn. Using clues found in the tombs of Tarsis’s Legionnaires, they locate Tarsis’s secret tomb. Within her tomb, the player's obtains Taris's signet, which acts as a key to the Fortress of Dawn- the site of Tarsis's last stand and the Javelin of Dawn's resting place. At the Temple of Dawn, the player is challenged by trials of skill and resolve. After reenacting Tarsis’s last stand, an apparition of General Tarsis declares the player to possess the qualities of a Legionnaire of Dawn and grants access to her Javelin. Before the player can take possession of the Javelin of Dawn, their own Javelin freezes up. Owen appears and takes credit for sabotaging their Javelin so he can take the Javelin of Dawn for himself. He plans to accept The Monitor's offer to spare Fort Tarsis in exchange for assisting him with the Javelin of Dawn, and accuses the player of keeping him from his dream to be a Freelancer. Before Owen leaves in the Javelin of Dawn, Faye scans its unique shielding module, the Shield of Dawn, hoping that it can be duplicated so the player can enter the Heart of Rage with their own Javelin. Haluk and Faye succeed in building a copy of the Shield of Dawn, but are unable to activate it. At the same time, Tassyn arrives to announce that The Dominion are nearing the Heart of Rage. Tassyn also reveals that she hired the player at Faye's own request in order to replace Haluk's role as a Javelin pilot. Upset, Haluk flies his Javelin to the Fortress of Dawn to find a way to activate the Shield of Dawn, but is ambushed by The Dominion. The player arrives to find that Haluk was saved by Owen, who apologizes for his betrayal. As a peace offering, Owen gives up his own Shield of Dawn before leaving. After activating the Shield of Dawn on their Javelin, the player returns to the Heart of Rage, with Faye and Haluk providing remote support. The player discovers that The Monitor has used the conduit to merge with the Anthem, and is forced to fight him. After The Monitor dies, Faye uses her powers to deactivate the Cenotaph and close the Heart of Rage. While celebrating in Fort Tarsis, the player is pulled away by Tassyn to see the corpse of a Urgoth recently discovered and killed inside of Bastion's borders. Suspecting another crisis, the player is asked to be ready to help again.

Recommends
Lost Ember Lets You Play As Loads Of Animals, Like Wombats And Hummingbirds
Lost Ember Lets You Play As Loads Of Animals, Like Wombats And Hummingbirds
06 Jan 2020

At this point “Charming Game Where You Play As An Animal” has become something of an indie game stapl

Recent Video
This Is Anthem | Gameplay Series, Part 1: Story, Progression, and Customization
6:42
More Videos